FAQ about the Scope Resolution Operator
6. Common Questions Answered
Q: When do I really need to use `::`?
A: You really need it when you're accessing something from a namespace, a static member of a class, or when you need to specifically grab a global variable that's being shadowed by a local one. Otherwise, the compiler can often figure out what you mean. Think of it as being polite — being explicit is always a good thing when coding.
Q: Can I use `::` with objects, not just classes?
A: Nope! The `::` operator is for accessing members of a class or namespace itself, not for accessing members of an object. For objects, you'll use the `.` (dot) operator or the `->` (arrow) operator (if you're working with pointers).
Q: Is `::` the same as `.` or `->`?
A: Definitely not! `::` is for accessing static members of a class, or to call a function in a namespace without an instantiation of that class. `.` is used when accessing a member variable of an object directly while `->` is used when accessing it through a pointer.
Q: Is the scope resolution operator just a complicated name for a simple concept?
A: Yes, the name sounds scary, but the idea is not so hard. It is just like telling your friend where to find your favorite book in your house. You need to tell your friend which room, which shelf, and which spot on the shelf the book is.